USplineComponent::GetLocationAtTime

Syntax

FVector GetLocationAtTime
(
    float Time,
    ESplineCoordinateSpace::Type CoordinateSpace,
    bool bUseConstantVelocity
) const

Remarks

Given a time from 0 to the spline duration, return the point in space where this puts you

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SplineComponent.h

Source

Runtime/Engine/Private/Components/SplineComponent.cpp