ESceneDepthPriorityGroup

Syntax

enum ESceneDepthPriorityGroup
{
    SDPG_World,
    SDPG_Foreground,
    SDPG_MAX,
}

Values

Name

Description

SDPG_World

World scene DPG.

SDPG_Foreground

Foreground scene DPG.

SDPG_MAX

Remarks

A priority for sorting scene elements by depth. Elements with higher priority occlude elements with lower priority, disregarding distance.

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/EngineTypes.h