UBlueprintGeneratedClass::ConditionalRecompileClass

Override Hierarchy

UClass::ConditionalRecompileClass()

UBlueprintGeneratedClass::ConditionalRecompileClass()

Syntax

virtual void ConditionalRecompileClass
(
    FUObjectSerializeContext * InLoadContext
)

Remarks

Conditionally recompiles the class after loading, in case any dependencies were also newly loaded

Parameters

Parameter

Description

ObjLoaded

If set this is the list of objects that are currently loading, usualy GObjLoaded

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Source

Runtime/Engine/Private/BlueprintGeneratedClass.cpp