UBlueprintGeneratedClass::CreateComponentsForActor

Syntax

static void CreateComponentsForActor
(
    const UClass * ThisClass,
    AActor * Actor
)

Remarks

Create Timeline objects for this Actor based on the Timelines array

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Source

Runtime/Engine/Private/BlueprintGeneratedClass.cpp