UBlueprintGeneratedClass::GetPrimaryAssetId

Override Hierarchy

UObject::GetPrimaryAssetId()

UBlueprintGeneratedClass::GetPrimaryAssetId()

Syntax

virtual FPrimaryAssetId GetPrimaryAssetId() const

Remarks

Returns an Type:Name pair representing the PrimaryAssetId for this object. Assets that need to be globally referenced at runtime should return a valid Identifier. If this is valid, the object can be referenced by identifier using the AssetManager

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Source

Runtime/Engine/Private/BlueprintGeneratedClass.cpp