UBlueprintGeneratedClass::NeedsLoadForServer

Override Hierarchy

Syntax

virtual bool NeedsLoadForServer() const

Remarks

Called during saving to determine the load flags to save with the object. If false, this object will be discarded on servers

Returns

true if this object should be loaded on servers

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Source

Runtime/Engine/Private/BlueprintGeneratedClass.cpp