UGameInstance::AddUserToReplay

Syntax

virtual void AddUserToReplay
(
    const FString & UserString
)

Remarks

Adds a join-in-progress user to the set of users associated with the currently recording replay (if any)

Parameters

Parameter

Description

UserString

a string that uniquely identifies the user, usually his or her FUniqueNetId

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp