UGameInstance::DebugCreatePlayer

Syntax

virtual void DebugCreatePlayer
(
    int32 ControllerId
)

Remarks

Local player access Debug console command to create a player.

Parameters

Parameter

Description

ControllerId

The controller ID the player should accept input from.

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp