UGameInstance::FinishDestroy

Warnings

Override Hierarchy

UObject::FinishDestroy()

UGameInstance::FinishDestroy()

Syntax

virtual void FinishDestroy()

Remarks

Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.

Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp