UGameInstance::GetSubsystem

Syntax

template<typename TSubsystemClass>
static TSubsystemClass * GetSubsystem
(
    const UGameInstance * GameInstance
)

Remarks

Get a Subsystem of specified type from the provided GameInstance returns nullptr if the Subsystem cannot be found or the GameInstance is null

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h