UGameInstance::GetSubsystemArray

Syntax

template<typename TSubsystemClass>
const TArray < TSubsystemClass * > & GetSubsystemArray() const

Remarks

Get all Subsystem of specified type, this is only necessary for interfaces that can have multiple implementations instanced at a time.

Do not hold onto this Array reference unless you are sure the lifetime is less than that of UGameInstance

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h