UGameInstance::HandleGameNetControlMessage

Syntax

virtual void HandleGameNetControlMessage
(
    class UNetConnection * Connection,
    uint8 MessageByte,
    const FString & MessageStr
)

Remarks

Handle a game specific net control message (NMT_GameSpecific) this allows games to insert their own logic into the control channel the meaning of both data parameters is game-specific

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h