UGameInstance::InitializeForPlayInEditor

Syntax

virtual FGameInstancePIEResult InitializeForPlayInEditor
(
    int32 PIEInstanceIndex,
    const FGameInstancePIEParameters & Params
)

Remarks

Called to initialize the game instance for PIE instances of the game

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp