UGameInstance::NotifyPreClientTravel

Syntax

void NotifyPreClientTravel
(
    const FString & PendingURL,
    ETravelType TravelType,
    bool bIsSeamlessTravel
)

Remarks

Broadcast a notification that travel is occurring

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp