UGameInstance::PlayReplay

Syntax

virtual bool PlayReplay
(
    const FString & InName,
    UWorld * WorldOverride,
    const TArray < FString > & AdditionalOptions
)

Remarks

Start playing back a previously recorded replay. Return false if it fails to play.

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp