UGameInstance::PostCreateGameModeForPIE

Syntax

virtual FGameInstancePIEResult PostCreateGameModeForPIE
(
    const FGameInstancePIEParameters & Params,
    AGameModeBase * GameMode
)

Remarks

Called as soon as the game mode is spawned, to allow additional PIE setting validation prior to creating the local players / etc... (called on pure clients too, in which case the game mode is nullptr)

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp