UGameInstance::ReceivedNetworkEncryptionAck

Syntax

virtual void ReceivedNetworkEncryptionAck
(
    const FOnEncryptionKeyResponse & Delegate
)

Remarks

Called when a client receives the EncryptionAck control message from the server, will generally enable encryption.

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp