UGameInstance::ReceivedNetworkEncryptionToken

Syntax

virtual void ReceivedNetworkEncryptionToken
(
    const FString & EncryptionToken,
    const FOnEncryptionKeyResponse & Delegate
)

Remarks

Handle setting up encryption keys. Games that override this MUST call the delegate when their own (possibly async) processing is complete.

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp