UGameInstance::StartPlayInEditorGameInstance

Syntax

virtual FGameInstancePIEResult StartPlayInEditorGameInstance
(
    ULocalPlayer * LocalPlayer,
    const FGameInstancePIEParameters & Params
)

Remarks

Called to actually start the game when doing Play/Simulate In Editor

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp