UObjectLibrary::LoadAssetDataFromPaths

Syntax

virtual int32 LoadAssetDataFromPaths
(
    const TArray < FString > & Paths,
    bool bForceSynchronousScan
)

Remarks

Gets asset data for assets in a subdirectory. Returns number of assets data loaded

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/ObjectLibrary.h

Source

Runtime/Engine/Private/ObjectLibrary.cpp