UObjectLibrary::LoadAssetsFromPaths

Syntax

virtual int32 LoadAssetsFromPaths
(
    const TArray < FString > & Paths
)

Remarks

Load an entire subdirectory of assets into this object library. Returns number of assets loaded

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/ObjectLibrary.h

Source

Runtime/Engine/Private/ObjectLibrary.cpp