UObjectLibrary::LoadBlueprintAssetDataFromPaths

Syntax

virtual int32 LoadBlueprintAssetDataFromPaths
(
    const TArray < FString > & Paths,
    bool bForceSynchronousScan
)

Remarks

Load an entire subdirectory of blueprints into this object library. Only loads asset data for blueprints of passed in class. Returns number of asset data loaded loaded

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/ObjectLibrary.h

Source

Runtime/Engine/Private/ObjectLibrary.cpp