UObjectLibrary::PostLoad

Override Hierarchy

UObject::PostLoad()

UObjectLibrary::PostLoad()

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/ObjectLibrary.h

Source

Runtime/Engine/Private/ObjectLibrary.cpp