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UWorld::TransferBlueprintDebugReferences

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Syntax

void TransferBlueprintDebugReferences
(
    UWorld * NewWorld
)

Remarks

Transfers the set of Kismet / Blueprint objects being debugged to the new world that are not already present, and updates blueprints accordingly

Parameters

Parameter

Description

NewWorld

The new world to find equivalent objects in

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/World.h

Source

Runtime/Engine/Private/World.cpp