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UWorld::UpdateActorComponentEndOfFrameUpdateState

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Syntax

void UpdateActorComponentEndOfFrameUpdateState
(
    UActorComponent * Component
)

Remarks

Updates an ActorComponent's cached state of whether it has been marked for end of frame update based on the current state of the World's NeedsEndOfFrameUpdate arrays

Parameters

Parameter

Description

Component

Component to update the cached state of

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/World.h

Source

Runtime/Engine/Private/LevelTick.cpp