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FPrimitiveUniformShaderParameters

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Syntax

class FPrimitiveUniformShaderParameters

Remarks

The uniform shader parameters associated with a primitive.

Variables

Constructors

Functions

Typedefs

Name

Description

zzAActorWorldPosition

zzADecalReceiverMask

zzAInvNonUniformScaleAndDeterminantSign

zzALightingChannelMask

zzALocalObjectBoundsMax

zzALocalObjectBoundsMin

zzALocalToWorld

zzALpvBiasMultiplier

zzANonUniformScale

zzAObjectBounds

zzAObjectOrientation

zzAObjectWorldPositionAndRadius

zzAPerObjectGBufferData

zzAUseEditorDepthTest

zzAUseSingleSampleShadowFromStationaryLights

zzAUseVolumetricLightmapShadowFromStationaryLights

zzAWorldToLocal

zzLastMemberId

zzMemberIdActorWorldPosition

Rarely needed

zzMemberIdDecalReceiverMask

zzMemberIdInvNonUniformScaleAndDeterminantSign

Always needed

zzMemberIdLightingChannelMask

This is used in a custom material function (ObjectLocalBounds.uasset)

zzMemberIdLocalObjectBoundsMax

This is used in a custom material function (ObjectLocalBounds.uasset)

zzMemberIdLocalObjectBoundsMin

zzMemberIdLocalToWorld

zzMemberIdLpvBiasMultiplier

Only needed for editor/development

zzMemberIdNonUniformScale

zzMemberIdObjectBounds

zzMemberIdObjectOrientation

zzMemberIdObjectWorldPositionAndRadius

Often needed

zzMemberIdPerObjectGBufferData

zzMemberIdUseEditorDepthTest

zzMemberIdUseSingleSampleShadowFromStationaryLights

zzMemberIdUseVolumetricLightmapShadowFromStationaryLights

0..1, 2 bits, bDistanceFieldRepresentation, bHeightfieldRepresentation

zzMemberIdWorldToLocal

Needed by some materials

zzTActorWorldPosition

zzTDecalReceiverMask

zzTInvNonUniformScaleAndDeterminantSign

zzTLightingChannelMask

zzTLocalObjectBoundsMax

zzTLocalObjectBoundsMin

zzTLocalToWorld

zzTLpvBiasMultiplier

zzTNonUniformScale

zzTObjectBounds

zzTObjectOrientation

zzTObjectWorldPositionAndRadius

zzTPerObjectGBufferData

zzTThisStruct

zzTUseEditorDepthTest

zzTUseSingleSampleShadowFromStationaryLights

zzTUseVolumetricLightmapShadowFromStationaryLights

zzTWorldToLocal

Constants

Name

Description

StaticStruct

References

Module

Engine

Header

Runtime/Engine/Public/PrimitiveUniformShaderParameters.h