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AActor::EditorApplyRotation

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Override Hierarchy

Syntax

virtual void EditorApplyRotation
(
    const FRotator & DeltaRotation,
    bool bAltDown,
    bool bShiftDown,
    bool bCtrlDown
)

Remarks

Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's rotation.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorEditor.cpp