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AActor::EditorReplacedActor

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Override Hierarchy

AActor::EditorReplacedActor()

ASkeletalMeshActor::EditorReplacedActor()

Syntax

virtual void EditorReplacedActor
(
    AActor * OldActor
)

Remarks

Called by ReplaceSelectedActors to allow a new actor to copy properties from an old actor when it is replaced

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h