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AGameState::HasMatchStarted

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Override Hierarchy

AGameStateBase::HasMatchStarted()

AGameState::HasMatchStarted()

Syntax

virtual bool HasMatchStarted()

Remarks

Returns true if the world has started match (called MatchStarted callbacks)

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/GameState.h

Source

Runtime/Engine/Private/GameState.cpp