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AKillZVolume

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Inheritance Hierarchy

Syntax

class AKillZVolume : public APhysicsVolume

Remarks

KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld

Constructors

Name Description

Public function

AKillZVolume

(
    const FObjectInitializer & ObjectIn...
)

Overridden from APhysicsVolume

Name Description

Public function Virtual

void

 

ActorEnteredVolume

(
    AActor * Other
)

Begin PhysicsVolume Interface.

See Also

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/KillZVolume.h