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APlayerStart

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Inheritance Hierarchy

Syntax

class APlayerStart : public ANavigationObjectBase

Remarks

This class indicates a location where a player can spawn when the game begins

Variables

Name Description

Public variable

FName

 

PlayerStartTag

Used when searching for which playerstart to use.

Constructors

Name Description

Public function

APlayerStart

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function

UArrowCompon ...

 

GetArrowComponent()

Returns ArrowComponent subobject

See Also

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/PlayerStart.h