Language:
Discover
By Skill Level
By Category

FInputModeDataBase

Choose your OS:

Inheritance Hierarchy

Syntax

struct FInputModeDataBase

Remarks

Abstract base class for Input Mode structures

Destructors

Name Description

Protected function Virtual

~FInputModeDataBase()

Functions

Name Description

Protected function

void

 

ApplyInputMode

(
    FReply & SlateOperations,
    UGameViewportClient & GameViewportC...
)

Derived classes override this function to apply the necessary settings for the desired input mode

Protected function

void

 

SetFocusAndLocking

(
    FReply & SlateOperations,
    TSharedPtr < class SWidget > InWidge...,
    bool bLockMouseToViewport,
    TSharedRef < class SViewport > InVie...
)

Utility functions for derived classes.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/PlayerController.h