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FRootMotionServerToLocalIDMapping

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Syntax

struct FRootMotionServerToLocalIDMapping

Remarks

Structure for mapping RootMotionSource server IDs to those on this client

Variables

Name Description

Public variable

uint16

 

LocalID

ID of root motion source on server.

Public variable

uint16

 

ServerID

Public variable

float

 

TimeStamp

ID of root motion source on local client.

Constructors

Functions

Name Description

Public function

bool

 

IsStillValid

(
    float CurrentTimeStamp
)

Last time this ID mapping was updated/still valid.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/RootMotionSource.h