UGameplayStatics::CreatePlayer

Syntax

static APlayerController * CreatePlayer
(
    const UObject * WorldContextObject,
    int32 ControllerId,
    bool bSpawnPlayerController
)

Remarks

Create a new player for this game.

Returns

The created player controller if one is created.

Parameters

Parameter

Description

ControllerId

The ID of the controller that the should control the newly created player. A value of -1 specifies to use the next available ID

bSpawnPawn

Whether a player controller should be spawned immediately for this player. If false a player controller will not be created automatically until transition to the next map.

References

Module

Engine

Header

Runtime/Engine/Classes/Kismet/GameplayStatics.h

Source

Runtime/Engine/Private/GameplayStatics.cpp