UGameplayStatics::LoadStreamLevel

Syntax

static void LoadStreamLevel
(
    const UObject * WorldContextObject,
    FName LevelName,
    bool bMakeVisibleAfterLoad,
    bool bShouldBlockOnLoad,
    FLatentActionInfo LatentInfo
)

Remarks

Stream the level with the LevelName ; Calling again before it finishes has no effect

References

Module

Engine

Header

Runtime/Engine/Classes/Kismet/GameplayStatics.h

Source

Runtime/Engine/Private/GameplayStatics.cpp