UGameplayStatics::OpenLevel

Syntax

static void OpenLevel
(
    const UObject * WorldContextObject,
    FName LevelName,
    bool bAbsolute,
    FString Options
)

Remarks

Travel to another level

Parameters

Parameter

Description

LevelName

the level to open

bAbsolute

if true options are reset, if false options are carried over from current level

Options

a string of options to use for the travel URL

References

Module

Engine

Header

Runtime/Engine/Classes/Kismet/GameplayStatics.h

Source

Runtime/Engine/Private/GameplayStatics.cpp