UGameplayStatics::UnloadStreamLevel

Syntax

static void UnloadStreamLevel
(
    const UObject * WorldContextObject,
    FName LevelName,
    FLatentActionInfo LatentInfo,
    bool bShouldBlockOnUnload
)

Remarks

Unload a streamed in level

References

Module

Engine

Header

Runtime/Engine/Classes/Kismet/GameplayStatics.h

Source

Runtime/Engine/Private/GameplayStatics.cpp