Language:
Discover
By Skill Level
By Category

UMaterial::AddReferencedObjects

Choose your OS:

Syntax

static [ENGINE_API](API\Runtime\Engine\GameFramework\ENGINE_API_3)void AddReferencedObjects
(
    UObject * InThis,
    FReferenceCollector & Collector
)

References

Module

Engine

Header

Runtime/Engine/Classes/Materials/Material.h

Source

Runtime/Engine/Private/Materials/Material.cpp