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UMaterial::BeginCacheForCookedPlatformData

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Override Hierarchy

UObject::BeginCacheForCookedPlatformData()

UMaterial::BeginCacheForCookedPlatformData()

Syntax

virtual [ENGINE_API](API\Runtime\Engine\GameFramework\ENGINE_API_3)void BeginCacheForCookedPlatformData
(
    const ITargetPlatform * TargetPlatform
)

Remarks

Starts caching of platform specific data for the target platform Called when cooking before serialization so that object can prepare platform specific data Not called during normal loading of objects

Parameters

Parameter

Description

TargetPlatform

target platform to cache platform specific data for

References

Module

Engine

Header

Runtime/Engine/Classes/Materials/Material.h

Source

Runtime/Engine/Private/Materials/Material.cpp