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UMaterial::FinishDestroy

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Override Hierarchy

UObject::FinishDestroy()

UMaterial::FinishDestroy()

Syntax

virtual [ENGINE_API](API\Runtime\Engine\GameFramework\ENGINE_API_3)void FinishDestroy()

Remarks

Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.

note: because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.

References

Module

Engine

Header

Runtime/Engine/Classes/Materials/Material.h

Source

Runtime/Engine/Private/Materials/Material.cpp