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UMaterial::GetAllTextureParameterNames

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Syntax

[ENGINE_API](API\Runtime\Engine\GameFramework\ENGINE_API_3)void GetAllTextureParameterNames
(
    TArray < FName > & OutParameterNames,
    TArray < FGuid > & OutParameterIds
)

References

Module

Engine

Header

Runtime/Engine/Classes/Materials/Material.h

Source

Runtime/Engine/Private/Materials/Material.cpp