Language:
Discover
By Skill Level
By Category

UMaterial::IsMasked

Choose your OS:

Override Hierarchy

UMaterialInterface::IsMasked()

UMaterial::IsMasked()

Syntax

virtual [ENGINE_API](API\Runtime\Engine\GameFramework\ENGINE_API_3) bool IsMasked()

References

Module

Engine

Header

Runtime/Engine/Classes/Materials/Material.h

Source

Runtime/Engine/Private/Materials/Material.cpp