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UMaterial::SaveShaderStableKeysInner

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Override Hierarchy

UMaterialInterface::SaveShaderStableKeysInner()

UMaterial::SaveShaderStableKeysInner()

Syntax

virtual [ENGINE_API](API\Runtime\Engine\GameFramework\ENGINE_API_3)void SaveShaderStableKeysInner
(
    const class ITargetPlatform * TP,
    const struct FStableShaderKeyAndValue & SaveKeyVal
)

References

Module

Engine

Header

Runtime/Engine/Classes/Materials/Material.h

Source

Runtime/Engine/Private/Materials/Material.cpp