UMaterial::SaveShaderStableKeysInner

Override Hierarchy

UMaterialInterface::SaveShaderStableKeysInner()

UMaterial::SaveShaderStableKeysInner()

Syntax

virtual void SaveShaderStableKeysInner
(
    const class ITargetPlatform * TP,
    const struct FStableShaderKeyAndValue & SaveKeyVal
)

References

Module

Engine

Header

Runtime/Engine/Classes/Materials/Material.h

Source

Runtime/Engine/Private/Materials/Material.cpp