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UParticleSystemComponent::SetActorParameter

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Syntax

void SetActorParameter
(
    FName ParameterName,
    class AActor * Param
)

Remarks

Set a named actor instance parameter on this ParticleSystemComponent. Updates the parameter if it already exists, or creates a new entry if not.

References

Module

Engine

Header

Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Source

Runtime/Engine/Private/Particles/ParticleComponents.cpp