FOpenGLDynamicRHI::InternalSetShaderTexture

Syntax

void InternalSetShaderTexture
(
    FOpenGLTextureBase * Texture,
    FOpenGLShaderResourceView * SRV,
    GLint TextureIndex,
    GLenum Target,
    GLuint Resource,
    int NumMips,
    int LimitMip
)

Remarks

Remember what RHI user wants set on a specific OpenGL texture stage, translating from Stage and TextureIndex for stage pair.

References

Module

OpenGLDrv

Header

Runtime/OpenGLDrv/Public/OpenGLDrv.h

Source

Runtime/OpenGLDrv/Private/OpenGLCommands.cpp