FOpenGLDynamicRHI::RHISetShaderTexture

Override Hierarchy

IRHICommandContext::RHISetShaderTexture()

FOpenGLDynamicRHI::RHISetShaderTexture()

Syntax

virtual void RHISetShaderTexture
(
    FDomainShaderRHIParamRef DomainShader,
    uint32 TextureIndex,
    FTextureRHIParamRef NewTexture
)

Remarks

Set the shader resource view of a surface. This is used for binding TextureMS parameter types that need a multi sampled view.

References

Module

OpenGLDrv

Header

Runtime/OpenGLDrv/Public/OpenGLDrv.h

Source

Runtime/OpenGLDrv/Private/OpenGLCommands.cpp