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SetRenderTarget

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Syntax

void SetRenderTarget
(
    FRHICommandList & RHICmdList,
    FTextureRHIParamRef NewRenderTarget,
    int32 MipIndex,
    FTextureRHIParamRef NewDepthStencilTarget,
    bool bWritableBarrier
)

Remarks

Helper for the common case of using a single color and depth render target, with a mip index for the color target.

References

Module

RHI

Header

Runtime/RHI/Public/RHIUtilities.h