FWriteToSliceVS

Inheritance Hierarchy

Syntax

class FWriteToSliceVS : public FGlobalShader

Remarks

Vertex shader used to write to a range of slices of a 3d volume texture.

Constructors

Name Description

Public function

FWriteToSliceVS()

Public function

FWriteToSliceVS

(
    const ShaderMetaType::CompiledShade ...
)

Functions

Name Description

Public function Static

FShader *...

 

ConstructCompiledInstance

(
    const ShaderMetaType::CompiledShade ...
)

Public function Static

FShader *...

 

ConstructSerializedInstance()

Public function Static

void

 

ModifyCompilationEnvironment

(
    const FGlobalShaderPermutationParam ...,
    FShaderCompilerEnvironment & OutEnv...
)

Public function

void

 

SetParameters

(
    TRHICommandList& RHICmdList,
    const FVolumeBounds & VolumeBounds,
    FIntVector VolumeResolution
)

Public function Static

bool

 

ShouldCompilePermutation

(
    const FGlobalShaderPermutationParam ...
)

Overridden from FShader

Name Description

Public function Virtual Const

uint32

 

GetTypeSize()

Returns the size of the concrete type of this shader.

Public function Virtual

bool

 

Serialize

(
    FArchive & Ar
)

Typedefs

Constants

Name

Description

StaticType

References

Module

Renderer

Header

Runtime/Renderer/Public/VolumeRendering.h