Animation

Classes

Name

Description

Public struct

FBlueprintWidgetAnimationDelegateBinding

Public struct

FMovieScene2DTransformMask

Public class

FOnWidgetAnimationPlaybackStatusChanged

Public struct

FWidgetAnimationBinding

A single object bound to a UMG sequence.

Public class

FWidgetAnimationDynamicEvent

Public class

FWidgetAnimationDynamicEvents

Public class

FWidgetMaterialHandle

Handle to a widget material for easy getting and setting of the material. Not designed to be stored

Public struct

FWidgetMaterialPropertyPath

Public class

UMovieScene2DTransformSection

A transform section

Public class

UMovieScene2DTransformTrack

Handles manipulation of 2D transforms in a movie scene

Public class

UMovieSceneMarginSection

A section in a Margin track

Public class

UMovieSceneMarginTrack

Handles manipulation of FMargins in a movie scene

Public class

UMovieSceneWidgetMaterialTrack

A material track which is specialized for materials which are owned by widget brushes.

Public class

UUMGSequencePlayer

Public class

UWidgetAnimation

Public class

UWidgetAnimationDelegateBinding

Enums

Functions

Name Description

Public function

constexpr bo...

 

operator!

Public function

constexpr EM ...

 

operator&

Public function

EMovieScene2 ...

 

operator&=

Public function

constexpr EM ...

 

operator^

Public function

EMovieScene2 ...

 

operator^=

Public function

constexpr EM ...

 

operator|

Public function

EMovieScene2 ...

 

operator|=

Public function

constexpr EM ...

 

operator~

Public function

void

 

WidgetMaterialTrackUtilities::GetMaterialBrushPropertyPaths

(
    UWidget * Widget,
    TArray < FWidgetMaterialPropertyPath ...
)

Gets the property paths on a widget which are slate brush properties, and who's slate brush has a valid material.

Public function

FWidgetMater ...

 

WidgetMaterialTrackUtilities::GetMaterialHandle

(
    UWidget * Widget,
    const TArray < FName >& BrushProper...
)

Gets a material handle from a property on a widget by the properties FName path.

Public function

FName

 

WidgetMaterialTrackUtilities::GetTrackNameFromPropertyNamePath

(
    const TArray < FName >& PropertyNam...
)

Converts a property name path into a single name which is appropriate for a track name.