UtilityShaders
Name |
Description |
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FAYUVConvertPS |
Pixel shader to convert an AYUV texture to RGBA. |
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FBMPConvertPS |
Pixel shader to convert a Windows Bitmap texture. |
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FClearBufferReplacementCS |
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FClearQuadCallbacks |
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FClearReplacementPS |
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FClearReplacementVS |
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FClearTexture2DArrayReplacementCS |
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FClearTexture2DReplacementCS |
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FClearTexture2DReplacementScissorCS |
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FClearVertexBuffer |
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FClearVolumeReplacementCS |
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FDummyResolveParameter |
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FFillTextureCS |
Compute shader for writing values |
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FLongGPUTaskPS |
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FMediaElementVertex |
Stores media drawing vertices. |
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FMediaShadersVS |
Media vertex shader (shared by all media shaders). |
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FMediaVertexDeclaration |
The simple element vertex declaration resource type. |
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FNV12ConvertPS |
Pixel shader to convert a NV12 frame to RGBA. |
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FNV21ConvertPS |
Pixel shader to convert a NV21 frame to RGBA. |
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FOculusAlphaInverseShader |
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FOculusBlackShader |
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FOculusCubemapPS |
A pixel shader for rendering a textured screen element. |
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FOculusVertexShader |
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FOculusWhiteShader |
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FOneColorPS |
Pixel shader for rendering a single, constant color. |
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FResolveDepth2XPS |
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FResolveDepth4XPS |
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FResolveDepth8XPS |
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FResolveDepthNonMSPS |
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FResolveDepthPS |
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FResolveSingleSamplePS |
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FResolveVS |
A vertex shader for rendering a textured screen element. |
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FRGBConvertPS |
Pixel shader to resize an RGB texture. |
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FUYVYConvertPS |
Pixel shader to convert a UYVY (Y422, UYNV) frame to RGBA. |
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FYCbCrConvertPS |
Pixel shader to convert a PS4 YCbCr texture to RGBA. |
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FYCbCrConvertPS_4x4Matrix |
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FYUVConvertPS |
Pixel shader to convert Y, U, and V planes to RGBA. |
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FYUY2ConvertPS |
Pixel shader to convert a YUY2 frame to RGBA. |
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FYVYUConvertPS |
Pixel shader to convert a YVYU frame to RGBA. |
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TOneColorPixelShaderMRT |
Pixel shader for rendering a single, constant color to MRTs. |
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TOneColorVS |
Vertex shader for rendering a single, constant color. |
Name | Description | ||
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UTILITYSHADE... |
ClearLongGPUTaskQueries() |
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UTILITYSHADE... |
ClearTexture2DUAV ( |
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UTILITYSHADE... |
ClearUAV ( |
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UTILITYSHADE... |
ClearUAV ( |
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UTILITYSHADE... |
ClearUAV ( |
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UTILITYSHADE... |
ClearUAV ( |
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UTILITYSHADE... |
ClearUAV ( |
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UTILITYSHADE... |
ClearUAV ( |
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FVertexBuffe ... |
CreateTempMediaVertexBuffer ( |
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void |
DrawClearQuad ( |
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void |
DrawClearQuad ( |
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void |
DrawClearQuad ( |
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void |
DrawClearQuad ( |
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UTILITYSHADE... |
DrawClearQuadMRT ( |
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UTILITYSHADE... |
DrawClearQuadMRT ( |
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UTILITYSHADE... |
DrawClearQuadMRT ( |
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UTILITYSHADE... |
IssueScalableLongGPUTask ( |
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UTILITYSHADE... |
MeasureLongGPUTaskExecutionTime ( |
Name | Description | ||
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|
UTILITYSHADERS_... |
GClearVertexBuffer |
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UTILITYSHADERS_... |
GMaxSizeUAVDMA |
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UTILITYSHADERS_... |
GMediaVertexDeclaration |